Hi folks! I’m a new Julia user transitioning from Java. Thanks to the folks in the #helpdesk channel on the Slack, I’ve been learning a lot. I’ve started work on a port of the second chapter from Physically Based Rendering Techniques, which covers geometric structures, such as points, vectors, and normals, along with AABBs, transforms, and surface interations. Together, I think these form a fun challenge for writing idiomatic Julia.
Currently, my biggest challenges are:
- Speeding up my testing workflow
- Writing useful documentation
- Avoiding constructor ambiguities
I’d love to hear from folks what they think works well in this package, if anything, and what they think is less useful or is questionable, design-wise.
Thanks everyone! The Julia community has been really welcoming these past two weeks, so I appreciate all the help I’ve already received from people.