The mesh function seems to be pretty fast, is there a way to include a heatmap like in the following example. Eventually I would like to have all faces with different colormaps. Any suggestions are welcome.
using GLMakie
using GeometryBasics
cube = FRect3D(Vec3f0(0) .+ Vec3f0(0, 0, 0), Vec3f0(1))
points = decompose(Point3f0, cube)
caras = decompose(GLTriangleFace, cube)
mesh(points[1:8], caras[1:2], color = rand(8), colormap = :plasma,
transparency = true)