Hey all, this is my first time creating a post on the forums. I don’t use Julia in the way most people use it here, but if you are interested in games, you might like this. I’ve been creating a game engine using Julia and SDL2. I decided I wanted to see how long it would take to get the easiest possible networking solution available to work in my engine. So I used Firebase.jl and was able to get two clients communicating. This took me a few days on and off to figure it out. I thought it would be cool to share for anyone remotely interested. This is just a recording immediately after getting syncing of player state working. I plan on adding a simple game loop.
Link to game engine repo: GitHub - Kyjor/JulGame.jl: JulGame is a game engine based on the Julia programming language with the help of SDL2.