I am following this medium:
and I am trying the code to plot 3D Triangle from REPL:
#= 1. includes “ripga3d.jl” so the REPL can evaluate 3D PGA expressions, 2. defines three vertices of a triangle in 3D space, 3. translates the vertices from Euclidean coordinates to PGA expressions, 4. constructs three triangle sides by joining pairs of those vertices, 5. calculates the lengths of the triangle sides, 6. constructs a plane face by joining all three vertices, 7. calculates the area of the triangle, 8. defines a horizontal plane at z=1/2, 9. cuts the triangle with that horizontal plane, and finally 10. plots the cut triangle. =# include("ripga3d.jl"); # REPL G using GLMakie VC = Float32.([0 -1/2 1/2; 0 -1 -1; 1 0 0]) # Vertex Coordinates V = point(VC) # Vertex PGA expressions S = [V[:,1]&V[:,2] V[:,2]&V[:,3] V[:,3]&V[:,1]] # triangle Sides side_lengths = norm(S) F = V[:,1] & V[:,2] & V[:,3] area = norm(F)/2 zcut = e3 - 0.5*e0 P = S ^ zcut C = toCoord(P) fig = Figure() ax3d = Axis3(fig[1,1], aspect = (1,1,1)); lines!(ax3d, [VE VE[:,1]], color = :black); scatter!(ax3d, VE, markersize = 25, color = [:red, :green, :blue]); lines!(ax3d, C, linestyle = :dot, color = :gray);
I got an error:
LoadError: UndefVarError: VE not defined
What did I miss?