Hi, this might be a naive question. But I would really appreciate it if someone can give me some hints. I was wondering, how do people usually plot the road network of a certain area in a map? Of course, certain coding function is called, but how? Thank you so much for your time and attention.
@pszufe is an expert here, so he might have some more advice to share.
OpenStreetMapX.jl allows you to process data in Open Street Map format (if you do not know how to get this data - it is described in project website). In particular a map in OpenStreetMapX.jl is represnted as a LightGraphs.jl graph.
For plotting you can use OpenStreetMapXPlot.jl - this is particularly useful for coloring routes or marking nodes on the map.
For interactive plotting the best tools out there seems to be LeafletJS. There is a Julia wrapper for it LeafletJS.jl but unfortunately it is unmaintained. What I usually do to process map data/analytics with Julia and if I need interactivity I use R-Leaflet integration.
I think I have tried the OpenStreetMapx.jl, with my osm map data. But the data is too large, and the map finally obtained does not look very good. Someone told me that I need to leave out certain information from the data, and eventually I tried the other way around, by using a python package osmnx and then tried to call this python function from juilia. I’d prefer to mainly use Julia though.
Is there a standard way to process the huge osm file obtained from the open street map website?
Use the osmfilter utility first. I do vehicle traffic modellig/agent-based simulations and usually this command works for me:
osmfilter myfile.osm --keep="highway=motorway highway=motorway_link highway=trunk highway=trunk_link highway=primary highway=primary_link highway=secondary highway=secondary_link highway=tertiary highway=tertiary_link highway=unclassified highway=residential" --drop-author -o=myfileout.osm
After running this command your file will be around 6x smaller.
Of course you might need different filtering depending on your needs.
@pszufe, One more question. How did you actually draw the edges, I mean, what’s the underlying principle? What I understand is that, if it’s a straight line, then it’s fairly easy to draw, because we basically can know the location of each point along this line. On the other hand, if it’s a curved line, then how did you know the shape / function of the line to draw it? I hope this is not a naive question to ask. I think this has something to do with the open street map data format.
Because I was thinking to model / visualize the movement of a vehicle along the road network. It would be much easier if each edge of the road network is a straight line, since in this case, I can just use linear function as the line/edge along any given two points. On the other hand, if it’s not a straight line, then things would be really complicated. I wonder how you handle this when you draw/plot the map.
@bsnyh - have a look at OpenStreetMapXPlot.jl source code. There are straight lines - just a lot of them. You can easily use OpenStreetMapXPlot.jl to render images of animation frames (with vehicle location), than you can use some other tool to combine the frames into a movie.
so, all of them are straight lines, not some kind of curves? If so, then linear interpolation would work.
the frames you’re talking about, do you mean geo-dataframes?