Run Julia/Makie simulations in Blender

Oh yeah, looks really cool!

I like the emmiseve colors of the Eath Topgraphy model, lava-ish!

When is the official release?

I see it runs on the GPU or hybrid withe the CPU.

Curious how this works for example with the BioMakie graph program above, when it is build on Qhull that runs on the CPU. Let’s say you have a large model with 100.000 nodes and you would like to animate and visualise that. Probably rendering the images costs the most calculation power and is best done on the GPU, how is that arranged?

Edit: without going into too much details, just trying to get some idea. :grinning: