On v0.6.0-rc2, this works:
julia> primitive type Foo 24 end ; reinterpret(Foo, b"123")
1-element Array{Foo,1}:
Foo(0x333231)
On v0.7.0-DEV.427, it fails:
julia> primitive type Foo 24 end ; reinterpret(Foo, b"123")
ERROR: ArgumentError: reinterpret from alignment 1 bytes to alignment 4 bytes not allowed
Stacktrace:
[1] reinterpret(::Type{Foo}, ::Array{UInt8,1}, ::Tuple{Int64}) at ./array.jl:160
[2] reinterpret(::Type{Foo}, ::Array{UInt8,1}) at ./array.jl:139
This seems to be another regression caused by @yuyichao’s change https://github.com/JuliaLang/julia/pull/21831
This is intentional, and is the bug that change is intended to catch: computer hardware can’t be relied upon to load a string (with byte alignment) as an integer (with word alignment)
I think the bug is that the alignment for a 24-bit value is set to be 4, not 1.
The alignment of a primitive type is not necessarily going to be a power of 2,
for example, a 12-byte primitive type might need anything from 1-byte alignment to 8 or 16 byte alignment (which would require padding when placed into an array).
Also, the change #21831 seems like overkill, when it is just ARM processors that have strict alignment requirements (of the supported Julia platforms).
Note: another bit of evidence that it is a bug to ask for an alignment of 4 for a 24-bit primitive type, is that if you create a Vector of type Foo, and ask for sizeof, you get 3n, not 4n, so it is not forcing an alignment of 4 bytes after all.
If this is not going to be fixed, how are primitive types supposed to be constructed?
Also, #21831 has no warnings in NEWS.md, and there wasn’t any deprecation period for this change.
What’s sizeof got to do with it? These numbers can be different without being wrong or inconsistent.
The same way they always have: as numbers.
It should be mentioned in NEWs. I know the author has also tried to help ensure all packages in METADATA were fixed before it was merged. We don’t usually do depreciations when fixing bugs / adding errors for broken code.
Making a vector of a 24-bit primitive type, you can see they are not aligned on 4-byte boundaries.
The code generated to access them is correct (and is reasonably efficient, unlike if you try to use NTuple{3,UInt8}
instead (which was @mbauman’s suggestion on Gitter).
Can you give an example of that then? Previously, it was easy to reinterpret a vector of bytes as a vector of different primitive types (such as the 24-bit one that @anon94023334 has a use case for).
That’s not possible any longer.
This change can have serious consequences to performance - and seems to only have been done because of issues on ARM.
This doesn’t seem to really be fixing a bug - at least, not on the Intel/AMD or POWER platforms.
This change has broken code that worked perfectly well before. Where was the “bug” (except possibly on ARM platforms)?
For reference: a 24-bit integer would be a really nice sweet spot for medium size graphs: 64k vertices is too small, but 2^32 is too large. 16.7 milllion vertices handles a lot of common graph structures on commodity hardware, and the 16-bit-per-edge cost savings (vs 32 bit ints) can really add up.