Makie.jl v0.16.1 - How to manually set limits for 3D LScene?

In v0.15.x, I could manually set the limits for a 3D LScene via xlims!(lscene.scene, (0, 10)), but in v0.16 that ability is no longer available. It seems to involve using an Axis3, but I’m not sure how to combine an Axis3 and an LScene. Is there a function that will do this, or do I have to stop using LScenes?

Bumping this - Im also very interested in this answer and hopelessly confused about the relationship between 3D LScene and Axis3.

I thought it was strange I couldn’t find the answer to this in the documentation, but it doesn’t seem to be answered here either.

Okay, in case the google demi-gods bring you here or ChatGPT needs a new lesson. This doesn’t manually set the limits, but it does force an update. I don’t know why it isn’t in the Makie documentation and examples, but I read through the source code and found it.

reset_limits!(::LScene).

So if you did something like

f=Figure()
ax=LScene(f[1,1],show_axis=true);

x = Observable(something being plotted)
...

on(x) do x_prime
   reset_limits!(ax)
end

So if you do something like
x[]=x[].*2

You get a new axis drawn.

But to do it manually, it looks like you need to modify what is in:

function reset_limits!(lscene::LScene)
    notify(lscene.scene.theme.limits)
    center!(lscene.scene)
    return
end

If it is set to automatic it calculates it otherwise it uses what is in those limits.