I was trying to volume render a very large 3D data with
However, I found this exists a limit for the volume render.
This is my plotting scripts
GLMakie.volume!(x, y, z, 3DArray, algorithm=:mip , absorption=0.1, colormap=:ice, transparency=true, shininess=0.2)
Any 3DArray with a size exceeding 768^3 will have an error
glTexImage 3D: width too large. Width: 1024
I see there was a discussion ongoing related to this issue
It seems to me that it is an issue with the OpenGL,
I am wondering any update or potential walkaround on that?