Hello There !
I recently thought out to implement the Elo Rating System in Julia.
Elo rating system - Wikipedia More information about this.
The function should take an array of pre-ratings and returns an array containing post-ratings and it should be ordered from best performer to worst performer (winner → loser).
My TA told me to use the default K factor as 32. I saw up an implementation on Ranking’s.jl but couldn’t understand. With help from my brother I was able to make it in javaScript.
I’m relatively new to Julia and would like to convert this into Julia code.
const elo = ([...ratings], kFactor = 32, selfRating) => {
const [a, b] = ratings;
const expectedScore = (self, opponent) => 1 / (1 + 10 ** ((opponent - self) / 400));
const newRating = (rating, i) =>
(selfRating || rating) + kFactor * (i - expectedScore(i ? a : b, i ? b : a));
if (ratings.length === 2) return [newRating(a, 1), newRating(b, 0)];
for (let i = 0, len = ratings.length; i < len; i++) {
let j = i;
while (j < len - 1) {
j++;
[ratings[i], ratings[j]] = elo([ratings[i], ratings[j]], kFactor);
}
}
return ratings;
};
Output
// Standard 1v1s
elo([1200, 1200]); // [1216, 1184]
elo([1200, 1200], 64); // [1232, 1168]
// 4 player FFA, all same rank
elo([1200, 1200, 1200, 1200]).map(Math.round); // [1246, 1215, 1185, 1154]
/*
For teams, each rating can adjusted based on own team's average rating vs.
average rating of opposing team, with the score being added to their
own individual rating by supplying it as the third argument.
*/