Hello all,
I am doing a lot of computations for a package (DynamicalBilliards.jl
) where I very often compute dot products, differences, multiplications and sums of floating point numbers that are very small (order of 1e-12 to 1e-16) and also very close with each other. Of course this is bad computationally and I have noticed that it is extremely hard to control the precision of the outputs, since the results of these computations are always compared with numbers of order 1… Normally I get deviations from the “theoretically expected” calculations of order of 1e-10 instead of 1e-16.
In essence, there are some things that I compute all the time, but could maybe be done better. What I need in the most fundamental level are methods to deduce:
- Whether a point is inside or outside of a circle.
- Whether a point is to the left or to the right of a straight line
- The distance of a point from a straight line.
At all of these cases the point is extremely close to the circle/line. I have found online that there exists a resource written by Jonathan Richard Shewchuk here: Fast Robust Predicates for Computational Geometry
with a short paper giving the algorithms here: https://people.eecs.berkeley.edu/~jrs/papers/robust-predicates.pdf
The problem is, I don’t understand the paper since I am not a computer scientist. So I am asking here, is there something similar implemented in Julia? Or in general are there any methods to calculate my 3 points without having to subtract numbers that are close to 1e-16 all the time?
Example: to calculate whether a point is inside of a circle or not I calculate d = norm(pos - a.c) - a.r
with a.c
the center of the circle and a.r
the radius. If d>0
the particle is outside the circle.