I currently am an avid user of Crystal. I fell in love with its syntax and network wrappers. Setting up a TCP Server is super simple, same for storing clients in an Hash, etc. Also the JSON.parse/.to_json methods they have are awesome. It makes reading/outputting JSON data a breeze.
I’ve heard julia is more of a language geared towards “scientific computing”. But I was looking at the docs and it seems much more than that, haha!
What are your thoughts?
I’m reading https://docs.julialang.org/en/v1/manual/networking-and-streams/#A-simple-TCP-example-1
A great strength of Julia is that since the API is exposed synchronously even though the I/O is actually happening asynchronously,
Oh my, nicee
all general purpose language can do what a game server does in terms of TCP, JSON parsing and all, maybe a more important criteria falls on how the backed of that server integrates with what runs the game.
Thanks! Yeah, I need a good mysql driver that’s about it. Crystal has a nice db-driver that works great.
not particularly stellar or anything, just a wrapper, but it should be good enough(?)
Yeah, basically just need insert and select support. Wow, thanks for your help. Going to dive into Julia, wish me luck!