So far, binary dependencies of ArcadeLearningEnvironment are downloaded and processed during the build step. Processing consists basically of unrar, unzip, renaming files based on md5 sums and deleting obsolete files. This fails occasionally. I would like this to be more robust.
If it is the right way, can I use the non-_jll package
MD5 in the build_tarballs.jl? (I started to experiment with
BinaryBuilder.run_wizard() but ran into this issue, which is why I ask here for some guidance).