I want to render computer graphics images from triangular mesh models. I found that Raycore.jl does a great job of optimizing the model. The examples in the documentation focus on raytracing without textures, though. How can I have textures in my models? And when I build a model from eg. a cylinder or sphere, is there a way I can compute the necessary UV map of the mesh from the model? I’m generating the mesh using normal_mesh(Tesselation(Cylinder(...))).