If your ultimate goal is to simply show a Sphere or Ellipsoid after rotations, take a look at Meshes.jl. In particular, you can
using Meshes
import GLMakie as Mke
ellipsoid = Ellipsoid(...)
viz(ellipsoid)
You can further rotate the ellipsoid with the Rotate
transform:
ellipsoid |> Rotate(...) |> viz
You need both triangles and quadrangles to properly discretize the sphere/ellipsoid. The Makie.surface
displays meshes that are made of quadrangles.