I just found this example of a cube that should be rotating link:
using Makie N = 40 interval = 0.10 scene = mesh(FRect3D(Vec3f0(-0.5), Vec3f0(1)), color = :skyblue2) rect = scene[end] for rad in 0.5:1/N:8.5 arr = normalize([cospi(rad/2), 0, sinpi(rad/2), -sinpi(rad/2)]) rotate!(rect, Quaternionf0(arr, arr, arr, arr)) sleep(interval) end
However, when I run the code, I got UndefVarError : normalize not defined.
normalize function still exist inside other package ?
And for curiosity, if I want to perform a rotation using similar syntax of Plots package, with
camera = (azimuth, elevation), is there any simple conversion from angles into quartenions to use with Makie ?