I know that to use Xoshiro256++ is better to randomize the seed with a fast rng as splitmix. This enables us to generate the 4 states of xoshiro256++.
Is this done by default?
Yes:
Although I figured out a way to majorly simplify the splitmix algorithm so that it doesn’t require arithmetic in a prime modulus, all explained in that massive comment.
If you’re asking about the initial seeding rather than the task splitting, then we do way better and use SHA256 to go from user-provided seeds to create the actual RNG state.
Have you thought about putting that comment on arxiv?
A post was split to a new topic: Linear relationship between Xoshiro tasks
Yeah, I’ve thought about writing it up. But making something into a paper is always so much extra work…
Wow, this feels like a magic trick!
It does, right?! But task forks are inherently binary—each task only forks one child at a time—so it really felt like there had to be some way to make the task coordinates binary. The tricky bit is that you have a choice of somewhat unintuitive ways of thinking about binary “pedigree” coordinates:
- The parent task’s coordinates changing every time it spawns a child—weird since shouldn’t a tasks have a fixed coordinate?
- Upon fork, parent task is actually replaced by two children—the actual child, and a replacement of itself that is in practice the same object, but is theoretically different with a longer coordinate tuple. This is also weird.
- Or each task has infinite coordinates, that are all zeros beyond some point. That’s how I formalize it in my proof in the other thread.
Despite the infinite part, I think the last option is the best: each task has a single, fixed (albeit infinite) coordinate tuple.