I am plotting a global data product on a 3d globe using Makie using with code below (sorry for not making this reproducible):
m = uv_normal_mesh(GeometryBasics.Tesselation(Sphere(Point3f0(0), 6371000f0), 200))
scene = mesh(m,
color = some_global_data_product,
colorrange = ...,
colormap = cmap,
shading = true,
show_axis = false)
I want to add some additional information, but my data is rotated 180° around the z-axis compared to the globe. Instead of rotating all my additional data, I would rather rotate the globe. Any idea how to do it?