Thanks for your reply. I found this in the Apple Developer Documentation. Do you think this has the potential to become the equivalent of cuFFT?
I also found out that Vulkan has added Metal support and its VkFFT. I plan to give it try later through Vulkan.jl. However, it doesn’t seem straightforward to me how I would be able to use the GPU for fft and do CPU operations on the same array without copying…
What I really want to achieve is what’s described here, but doing fft()
instead of cos()
.