I am currently trying to make a nice figure with GLMakie that will help aid in describing a specific geometry. To do this I want to include the basis vectors that go along with it, however, I am having difficulties getting the text labels to look nice.
Currently, (as seen above) the text lies in the Cartesian X-Y plane. What I would like to happen is have the text appear 2D relative to my screen, but use the 3D location relative to the figure. I am using an LScene() with the text!() functionality. If there are any fixes (easy or hard), I would love to hear!
I agree with that to a point, but the only other option I know of is the default :pixel setting. However, I don’t like that because zooming in and out changes how large the font is.
The font size always stays the same in screen umits, I guess you mean that its relative size changes vs the thing you zoom. I see, ok yeah that option for text doesn’t exist that you’d like, data space size but billboarded