Makie - how to get mesh coordinates after transformation of the parent scene

Hello,

I’ve got stuck with this: I don’t know how to find the actual mesh coordinates (mesh created using mesh!(scene, ...) function) after rotation and translation have been applied on the parent scene.

I tried with mesh.parent.transformation.rotation etc. but its not working properly, and mesh.input_args.origin contains the coords before transformations…

I will appreciate any help.