Large memory allocation when a loop is threaded, none when run single-threaded

Well, I’m in the game industry. Development is generally on windows, with large teams using in house tools that scale to a lot more than 16 cores.

I agree about the thread scheduling lacking versatility compared to linux, and there are specific things that really scale better like the filesystem as you mention.
But I wouldn’t have wasted the $ on a 44 core and a 128 core windows box if it wasn’t worth it :slight_smile:

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