How to rotate a Meshes.jl graphic?

Hello,

To rotate a Meshes.jl graphic, I do:

  fig, ax, plt = MeshViz.viz(
    Meshes.Box(Meshes.Point(-2.5, -2.5, -0.5), Meshes.Point(2.5, 2.5, 1.5)); 
    alpha = 0
  ) # bounding box to fix the frame
  ax.show_axis = false
  draw(i) # my function which draws frame number i
  Makie.scale!(ax.scene, 1.6, 1.6, 1.6)
  Makie.rotate!(ax.scene, 1.5, 0, 0)

But I go blindly. I’d like to render the interactive graphic, to rotate it with the mouse until I get a satisfactory orientation, and then to get the parameters of this rotation, in order to pass them to Makie.rotate!. Is it possible to print the rotation parameters while moving the interactive graphic?

I hope my question is clear…