Hi,
Is there a way to determine (programmatically) what is the maximum size of 1D texture array for particular device? Is there any limitation how many texture arrays can be used in total?
There seems to be a device attribute that matches your question: DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH
:
julia> attribute(device(), CUDA.DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH)
131072
256, per the compute capability table in CUDA C++ Programming Guide, but I don’t know of a way to query that programmatically.
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