Hello,
Tried the following on a whim, thought I’d mention it in passing.
After the most recent WSLg [Windows Subsystem for Linux] release, GLMakie now compiles, runs, and displays images.
Tested with some 2D plots and the Makie front-page Lorenz attractor code.
> wsl --version
WSL version: 0.70.4.0
Kernel version: 5.15.68.1
WSLg version: 1.0.45
MSRDC version: 1.2.3575
Direct3D version: 1.606.4
DXCore version: 10.0.25131.1002-220531-1700.rs-onecore-base2-hyp
Windows version: 10.0.22623.870
Previously, GLMakie failed to compile due to only an older OpenGL version
being supported. At least this was the case on my system.
$ glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 12.0.0, 256 bits) (0xffffffff)
Version: 21.2.6
Accelerated: no
Video memory: 26053MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 12.0.0, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.2.6
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 21.2.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20