GLMakie error: cannot get context in Julia 1.11.*, but works in Julia 1.10.*

Plotting with GLMakie causes a crash. I don’t understand what is missing:

julia> VERSION
v"1.11.2"

glxinfo | grep “OpenGL version”
OpenGL version string: 4.6.0 NVIDIA 470.256.02

using Colors
using Distributions
using Random
using StatsBase
using StaticArrays
using StructArrays
using GLMakie


f = Figure()
ax = Axis(f[1,1],xlabel="brightness",ylabel="log exposure")

ERROR: glGenBuffers returned invalid id. OpenGL Context active?
Stacktrace:
[1] error(s::String)
@ Base ./error.jl:35
[2] glGenBuffers(n::Int64)
@ GLMakie.GLAbstraction ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLExtendedFunctions.jl:112
[3] glGenBuffers
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLExtendedFunctions.jl:108 [inlined]
[4] GLMakie.GLAbstraction.GLBuffer{Point{2, Float32}}(ptr::Ptr{Point{2, Float32}}, buff_length::Int64, buffertype::UInt32, usage::UInt32)
@ GLMakie.GLAbstraction ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLBuffer.jl:11
[5] #GLBuffer#13
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLBuffer.jl:57 [inlined]
[6] GLBuffer
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLBuffer.jl:52 [inlined]
[7] #_#9
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/AbstractGPUArray.jl:194 [inlined]
[8] GPUArray
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/AbstractGPUArray.jl:193 [inlined]
[9] #gl_convert#74
@ ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLUniforms.jl:262 [inlined]
[10] gl_convert(::Type{GLMakie.GLAbstraction.GLBuffer}, a::Observable{Vector{Point{2, Float32}}})
@ GLMakie.GLAbstraction ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLUniforms.jl:259
[11] GLMakie.GLAbstraction.RenderObject(data::Dict{…}, program::GLMakie.GLVisualizeShader, pre::GLMakie.GLAbstraction.StandardPrerender, post::GLFW.Window, context::GLFW.Window)
@ GLMakie.GLAbstraction ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLTypes.jl:373
[12] GLMakie.GLAbstraction.RenderObject(data::Dict{Symbol, Any}, program::GLMakie.GLVisualizeShader, pre::GLMakie.GLAbstraction.StandardPrerender, post::GLFW.Window)
@ GLMakie.GLAbstraction ~/.julia/packages/GLMakie/TH3rf/src/GLAbstraction/GLTypes.jl:346
[13] assemble_shader(data::Dict{Symbol, Any})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/glshaders/visualize_interface.jl:108
[14] draw_mesh(screen::GLMakie.Screen{GLFW.Window}, data::Dict{Symbol, Any})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/glshaders/mesh.jl:72
[15] mesh_inner(screen::GLMakie.Screen{…}, mesh::Observable{…}, transfunc::Observable{…}, gl_attributes::Dict{…}, plot::Mesh{…}, space::Observable{…})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:776
[16] (::GLMakie.var"#315#316"{GLMakie.Screen{GLFW.Window}, Mesh{Tuple{GeometryBasics.Mesh{…}}}})(gl_attributes::Dict{Symbol, Any})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:783
[17] (::GLMakie.var"#213#223"{GLMakie.var"#315#316"{GLMakie.Screen{…}, Mesh{…}}, GLMakie.Screen{GLFW.Window}, Scene, Mesh{Tuple{…}}})()
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:337
[18] get!(default::GLMakie.var"#213#223"{GLMakie.var"#315#316"{…}, GLMakie.Screen{…}, Scene, Mesh{…}}, h::Dict{UInt64, GLMakie.GLAbstraction.RenderObject}, key::UInt64)
@ Base ./dict.jl:458
[19] cached_robj!(robj_func::GLMakie.var"#315#316"{GLMakie.Screen{…}, Mesh{…}}, screen::GLMakie.Screen{GLFW.Window}, scene::Scene, plot::Mesh{Tuple{…}})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:235
[20] draw_atomic(screen::GLMakie.Screen{GLFW.Window}, scene::Scene, meshplot::Mesh{Tuple{GeometryBasics.Mesh{…}}})
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:780
[21] insert!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene, x::Plot)
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:353
[22] #233
@ ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:358 [inlined]
[23] foreach(f::GLMakie.var"#233#234"{GLMakie.Screen{GLFW.Window}, Scene}, itr::Vector{Plot})
@ Base ./abstractarray.jl:3187
[24] insert!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene, x::Plot)
@ GLMakie ~/.julia/packages/GLMakie/TH3rf/src/drawing_primitives.jl:355
[25] #invokelatest#2
@ ./essentials.jl:1055 [inlined]
[26] invokelatest
@ ./essentials.jl:1052 [inlined]
[27] push!(scene::Scene, plot::Plot)
@ Makie ~/.julia/packages/Makie/Y3ABD/src/scenes.jl:492
[28] plot!(scene::Scene, plot::Poly{Tuple{GeometryBasics.HyperRectangle{2, Int64}}})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/interfaces.jl:413
[29] _create_plot!(F::Function, attributes::Dict{Symbol, Any}, scene::Scene, args::Observable{GeometryBasics.HyperRectangle{2, Int64}})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/figureplotting.jl:391
[30] #poly!#65
@ ~/.julia/packages/MakieCore/EU17Y/src/recipes.jl:514 [inlined]
[31] poly!
@ ~/.julia/packages/MakieCore/EU17Y/src/recipes.jl:512 [inlined]
[32] initialize_block!(ax::Axis; palette::Nothing)
@ Makie ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks/axis.jl:192
[33] initialize_block!(ax::Axis)
@ Makie ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks/axis.jl:151
[34] _block(T::Type{Axis}, fig_or_scene::Figure, args::Vector{Any}, kwdict::Dict{Symbol, Any}, bbox::Nothing; kwdict_complete::Bool)
@ Makie ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:398
[35] _block
@ ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:317 [inlined]
[36] #_block#1442
@ ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:262 [inlined]
[37] _block(::Type{Axis}, ::GridPosition; kwargs::@Kwargs{xlabel::String, ylabel::String})
@ Makie ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:256
[38] block
@ ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:249 [inlined]
[39] #
#1440
@ ~/.julia/packages/Makie/Y3ABD/src/makielayout/blocks.jl:240 [inlined]
[40] top-level scope
@ REPL[21]:1
Some type information was truncated. Use show(err) to see complete types.

I upgraded the NVIDIA driver, but the error persists:

glxinfo | grep “OpenGL version”
OpenGL version string: 4.6.0 NVIDIA 565.77

The code works with

julia> VERSION
v"1.10.7"

1.11.* versions have broken GLMakie for me