Hello everyone,
I’m trying to make a model where 2 particles in 3d cubical space when comes to certain distance they do elastic collision. Now major issues are that
- Elastic collision function is just for 2d in Agents.jl
- Also finding interaction pairs is not possible in EventQueueABM as it doesn’t have scheduler which is required in interaction_pair() function.
So, at the moment I was thinking that may be something like this can be done.
function something(agent, model)
r = 0.01
a1 = agent
a2 = nearest_neighbor(a1, model, r)
if typeof(a2) != Nothing
elastic_collision!(a1, a2, :mass)
end
end
Is it in right direction ? Any suggestion will be helpful