I'm trying to add GLMakie 0.13.6 on Julia 1.11 in a temporary environment on Win…dows, but I keep running into a precompilation error:
```
julia> err
PkgPrecompileError: The following 1 direct dependency failed to precompile:
GLMakie
Failed to precompile GLMakie [e9467ef8-e4e7-5192-8a1a-b1aee30e663a] to "C:\\Users\\jerdmanis\\.julia\\compiled\\v1.11\\GLMakie\\jl_6DFB.tmp".
ERROR: LoadError: Failed to resolve gl_renderobject:
[ComputeEdge] gl_renderobject = #168((space, alpha_colormap, scaled_color, scaled_colorrange, positions_transformed_f32c, faces, normals, texturecoordinates, lowclip_color, highclip_color, nan_color, model_f32c, matcap, diffuse, specular, shininess, backlight, world_normalmatrix, view_normalmatrix, pattern_uv_transform, fetch_pixel, interpolate_in_fragment_shader, uniform_clip_planes, uniform_num_clip_planes, depth_shift, visible, fxaa, resolution, projection, projectionview, view, upvector, eyeposition, view_direction, ), changed, cached)
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:238
with edge inputs:
space = :data
alpha_colormap = ColorTypes.RGBA{Float32}[RGBA(0.267004, 0.004874, 0.329415, 1.0), RGBA(0.26851, 0.009605, 0.335427, 1.0), RGBA(0.269944, 0.014625, 0.341379, 1.0), RGBA(0.271305, 0.019942, 0.347269, 1.0), RGBA(0.272594, 0.025563, 0.353093, 1.0), RGBA(0.273809, 0.031497, 0.358853, 1.0), RGBA(0.274952, 0.037752, 0.364543, 1.0), RGBA(0.276022, 0.044167, 0.370164, 1.0), RGBA(0.277018, 0.050344, 0.375715, 1.0), RGBA(0.277941, 0.056324, 0.381191, 1.0) … RGBA(0.906311, 0.894855, 0.098125, 1.0), RGBA(0.916242, 0.896091, 0.100717, 1.0), RGBA(0.926106, 0.89733, 0.104071, 1.0), RGBA(0.935904, 0.89857, 0.108131, 1.0), RGBA(0.945636, 0.899815, 0.112838, 1.0), RGBA(0.9553, 0.901065, 0.118128, 1.0), RGBA(0.964894, 0.902323, 0.123941, 1.0), RGBA(0.974417, 0.90359, 0.130215, 1.0), RGBA(0.983868, 0.904867, 0.136897, 1.0), RGBA(0.993248, 0.906157, 0.143936, 1.0)]
scaled_color = RGBA{Float32}(1.0, 1.0, 1.0, 1.0)
scaled_colorrange = nothing
positions_transformed_f32c = GeometryBasics.Point{2, Float32}[[33.0, 39.0], [584.0, 39.0], [584.0, 434.0], [33.0, 434.0]]
faces = GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}[GLTriangleFace(1, 2, 3), GLTriangleFace(1, 3, 4)]
normals = nothing
texturecoordinates = nothing
lowclip_color = RGBA{Float32}(0.267004, 0.004874, 0.329415, 1.0)
highclip_color = RGBA{Float32}(0.993248, 0.906157, 0.143936, 1.0)
nan_color = RGBA{Float32}(0.0, 0.0, 0.0, 0.0)
model_f32c = Float32[1.0 0.0 0.0 0.0; 0.0 1.0 0.0 0.0; 0.0 0.0 1.0 -100.0; 0.0 0.0 0.0 1.0]
matcap = nothing
diffuse = Float32[1.0, 1.0, 1.0]
specular = Float32[0.2, 0.2, 0.2]
shininess = 32.0f0
backlight = 0.0f0
world_normalmatrix = Float32[1.0 0.0 0.0; 0.0 1.0 0.0; 0.0 0.0 1.0]
view_normalmatrix = Float32[1.0 0.0 0.0; 0.0 1.0 0.0; 0.0 0.0 1.0]
pattern_uv_transform = Float32[0.0 -1.0 1.0; 1.0 0.0 0.0]
fetch_pixel = false
interpolate_in_fragment_shader = true
uniform_clip_planes = GeometryBasics.Vec{4, Float32}[[0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9], [0.0, 0.0, 0.0, -1.0f9]]
uniform_num_clip_planes = 0
depth_shift = 0.0f0
visible = true
fxaa = true
resolution = Float32[600.0, 450.0]
projection = Float32[0.0033333334 0.0 0.0 -1.0; 0.0 0.0044444446 0.0 -1.0; 0.0 0.0 -0.0001 -0.0; 0.0 0.0 0.0 1.0]
projectionview = Float32[0.0033333334 0.0 0.0 -1.0; 0.0 0.0044444446 0.0 -1.0; 0.0 0.0 -0.0001 0.0; 0.0 0.0 0.0 1.0]
view = Float32[1.0 0.0 0.0 0.0; 0.0 1.0 0.0 0.0; 0.0 0.0 1.0 0.0; 0.0 0.0 0.0 1.0]
upvector = Float32[0.0, 1.0, 0.0]
eyeposition = Float32[1.0, 1.0, 1.0]
view_direction = Float32[0.0, 0.0, -1.0]
Triggered by update of:
space, colormap, alpha, arg1, transform_func, arg1, transform_func, color, colorscale, alpha, colorrange, colorscale, arg1, transform_func, arg1, transform_func, color, colorscale, alpha, transform_func, arg1, transform_func, model, f32c, space, arg1, transform_func, arg1, transform_func, arg1, transform_func, lowclip, colormap, alpha, highclip, colormap, alpha, nan_color, model, f32c, space, matcap, diffuse, specular, shininess, backlight, model, f32c, space, view, projection, viewport, space, model, f32c, space, uv_transform, view, projection, viewport, space, viewport, model, f32c, space, arg1, transform_func, arg1, transform_func, color, arg1, transform_func, arg1, transform_func, color, colorscale, alpha, arg1, transform_func, arg1, transform_func, color, colorscale, alpha, arg1, transform_func, arg1, transform_func, color, clip_planes, space, clip_planes, space, depth_shift, visible, fxaa, viewport, view, projection, viewport, space, view, projection, viewport, space, view, projection, viewport, space, upvector, eyeposition or view_direction
Due to ERROR: program 25 not linked. Error in:
C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\assets\shader\util.vert or C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\assets\shader\mesh.vert or C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\assets\shader\fragment_output.frag or C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\assets\shader\mesh.frag or C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\assets\shader\lighting.frag
ERROR: Compiled fragment shader was corrupt.
Stacktrace:
[1] error(::String, ::String, ::String, ::String)
@ Base .\error.jl:44
[2] compile_program(shaders::Vector{GLMakie.GLAbstraction.Shader}, fragdatalocation::Vector{Tuple{Int64, String}})
@ GLMakie.GLAbstraction C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLAbstraction\GLShader.jl:186
[3] (::GLMakie.GLAbstraction.var"#59#60"{GLMakie.GLAbstraction.ShaderCache, Vector{Vector{String}}, Vector{Vector{String}}, Vector{Tuple{Int64, String}}, NTuple{5, GLMakie.ShaderSource}})()
@ GLMakie.GLAbstraction C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLAbstraction\GLShader.jl:238
[4] get!(default::GLMakie.GLAbstraction.var"#59#60"{GLMakie.GLAbstraction.ShaderCache, Vector{Vector{String}}, Vector{Vector{String}}, Vector{Tuple{Int64, String}}, NTuple{5, GLMakie.ShaderSource}}, h::Dict{Any, GLMakie.GLAbstraction.GLProgram}, key::Tuple{NTuple{5, GLMakie.ShaderSource}, Vector{Vector{String}}})
@ Base .\dict.jl:458
[5] gl_convert(ctx::GLFW.Window, cache::GLMakie.GLAbstraction.ShaderCache, lazyshader::GLMakie.GLVisualizeShader, data::Dict{Symbol, Any})
@ GLMakie.GLAbstraction C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLAbstraction\GLShader.jl:229
[6] gl_convert
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\glshaders\visualize_interface.jl:96 [inlined]
[7] GLMakie.GLAbstraction.RenderObject(data::Dict{Symbol, Any}, program::GLMakie.GLVisualizeShader, pre::GLMakie.GLAbstraction.StandardPrerender, post::Nothing, context::GLFW.Window)
@ GLMakie.GLAbstraction C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLAbstraction\GLTypes.jl:413
[8] assemble_shader(data::Dict{Symbol, Any})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\glshaders\visualize_interface.jl:116
[9] draw_mesh(screen::GLMakie.Screen{GLFW.Window}, data::Dict{Symbol, Any})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\glshaders\mesh.jl:72
[10] assemble_mesh_robj!(data::Dict{Symbol, Any}, screen::GLMakie.Screen{GLFW.Window}, attr::ComputePipeline.ComputeGraph, args::@NamedTuple{space::Symbol, alpha_colormap::Vector{ColorTypes.RGBA{Float32}}, scaled_color::ColorTypes.RGBA{Float32}, scaled_colorrange::Nothing, positions_transformed_f32c::Vector{GeometryBasics.Point{2, Float32}}, faces::Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}, normals::Nothing, texturecoordinates::Nothing, lowclip_color::ColorTypes.RGBA{Float32}, highclip_color::ColorTypes.RGBA{Float32}, nan_color::ColorTypes.RGBA{Float32}, model_f32c::StaticArraysCore.SMatrix{4, 4, Float32, 16}, matcap::Nothing, diffuse::GeometryBasics.Vec{3, Float32}, specular::GeometryBasics.Vec{3, Float32}, shininess::Float32, backlight::Float32, world_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, view_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, pattern_uv_transform::StaticArraysCore.SMatrix{2, 3, Float32, 6}, fetch_pixel::Bool, interpolate_in_fragment_shader::Bool, uniform_clip_planes::Vector{GeometryBasics.Vec{4, Float32}}, uniform_num_clip_planes::Int32, depth_shift::Float32, visible::Bool, fxaa::Bool, resolution::GeometryBasics.Vec{2, Float32}, projection::StaticArraysCore.SMatrix{4, 4, Float32, 16}, projectionview::StaticArraysCore.SMatrix{4, 4, Float32, 16}, view::StaticArraysCore.SMatrix{4, 4, Float32, 16}, upvector::GeometryBasics.Vec{3, Float32}, eyeposition::GeometryBasics.Vec{3, Float32}, view_direction::GeometryBasics.Vec{3, Float32}}, input2glname::Dict{Symbol, Symbol})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:1064
[11] construct_robj(constructor!::typeof(GLMakie.assemble_mesh_robj!), screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene, attr::ComputePipeline.ComputeGraph, args::@NamedTuple{space::Symbol, alpha_colormap::Vector{ColorTypes.RGBA{Float32}}, scaled_color::ColorTypes.RGBA{Float32}, scaled_colorrange::Nothing, positions_transformed_f32c::Vector{GeometryBasics.Point{2, Float32}}, faces::Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}, normals::Nothing, texturecoordinates::Nothing, lowclip_color::ColorTypes.RGBA{Float32}, highclip_color::ColorTypes.RGBA{Float32}, nan_color::ColorTypes.RGBA{Float32}, model_f32c::StaticArraysCore.SMatrix{4, 4, Float32, 16}, matcap::Nothing, diffuse::GeometryBasics.Vec{3, Float32}, specular::GeometryBasics.Vec{3, Float32}, shininess::Float32, backlight::Float32, world_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, view_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, pattern_uv_transform::StaticArraysCore.SMatrix{2, 3, Float32, 6}, fetch_pixel::Bool, interpolate_in_fragment_shader::Bool, uniform_clip_planes::Vector{GeometryBasics.Vec{4, Float32}}, uniform_num_clip_planes::Int32, depth_shift::Float32, visible::Bool, fxaa::Bool, resolution::GeometryBasics.Vec{2, Float32}, projection::StaticArraysCore.SMatrix{4, 4, Float32, 16}, projectionview::StaticArraysCore.SMatrix{4, 4, Float32, 16}, view::StaticArraysCore.SMatrix{4, 4, Float32, 16}, upvector::GeometryBasics.Vec{3, Float32}, eyeposition::GeometryBasics.Vec{3, Float32}, view_direction::GeometryBasics.Vec{3, Float32}}, uniforms::Vector{Symbol}, input2glname::Dict{Symbol, Symbol})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:207
[12] (::GLMakie.var"#168#169"{typeof(GLMakie.assemble_mesh_robj!), GLMakie.Screen{GLFW.Window}, Makie.Scene, Vector{Symbol}, Dict{Symbol, Symbol}, ComputePipeline.ComputeGraph})(args::@NamedTuple{space::Symbol, alpha_colormap::Vector{ColorTypes.RGBA{Float32}}, scaled_color::ColorTypes.RGBA{Float32}, scaled_colorrange::Nothing, positions_transformed_f32c::Vector{GeometryBasics.Point{2, Float32}}, faces::Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}, normals::Nothing, texturecoordinates::Nothing, lowclip_color::ColorTypes.RGBA{Float32}, highclip_color::ColorTypes.RGBA{Float32}, nan_color::ColorTypes.RGBA{Float32}, model_f32c::StaticArraysCore.SMatrix{4, 4, Float32, 16}, matcap::Nothing, diffuse::GeometryBasics.Vec{3, Float32}, specular::GeometryBasics.Vec{3, Float32}, shininess::Float32, backlight::Float32, world_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, view_normalmatrix::StaticArraysCore.SMatrix{3, 3, Float32, 9}, pattern_uv_transform::StaticArraysCore.SMatrix{2, 3, Float32, 6}, fetch_pixel::Bool, interpolate_in_fragment_shader::Bool, uniform_clip_planes::Vector{GeometryBasics.Vec{4, Float32}}, uniform_num_clip_planes::Int32, depth_shift::Float32, visible::Bool, fxaa::Bool, resolution::GeometryBasics.Vec{2, Float32}, projection::StaticArraysCore.SMatrix{4, 4, Float32, 16}, projectionview::StaticArraysCore.SMatrix{4, 4, Float32, 16}, view::StaticArraysCore.SMatrix{4, 4, Float32, 16}, upvector::GeometryBasics.Vec{3, Float32}, eyeposition::GeometryBasics.Vec{3, Float32}, view_direction::GeometryBasics.Vec{3, Float32}}, changed::@NamedTuple{space::Bool, alpha_colormap::Bool, scaled_color::Bool, scaled_colorrange::Bool, positions_transformed_f32c::Bool, faces::Bool, normals::Bool, texturecoordinates::Bool, lowclip_color::Bool, highclip_color::Bool, nan_color::Bool, model_f32c::Bool, matcap::Bool, diffuse::Bool, specular::Bool, shininess::Bool, backlight::Bool, world_normalmatrix::Bool, view_normalmatrix::Bool, pattern_uv_transform::Bool, fetch_pixel::Bool, interpolate_in_fragment_shader::Bool, uniform_clip_planes::Bool, uniform_num_clip_planes::Bool, depth_shift::Bool, visible::Bool, fxaa::Bool, resolution::Bool, projection::Bool, projectionview::Bool, view::Bool, upvector::Bool, eyeposition::Bool, view_direction::Bool}, last::Nothing)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:242
[13] ComputePipeline.TypedEdge(edge::ComputePipeline.ComputeEdge{ComputePipeline.ComputeGraph}, f::GLMakie.var"#168#169"{typeof(GLMakie.assemble_mesh_robj!), GLMakie.Screen{GLFW.Window}, Makie.Scene, Vector{Symbol}, Dict{Symbol, Symbol}, ComputePipeline.ComputeGraph}, inputs::@NamedTuple{space::Base.RefValue{Symbol}, alpha_colormap::Base.RefValue{Vector{ColorTypes.RGBA{Float32}}}, scaled_color::Base.RefValue{ColorTypes.RGBA{Float32}}, scaled_colorrange::Base.RefValue{Nothing}, positions_transformed_f32c::Base.RefValue{Vector{GeometryBasics.Point{2, Float32}}}, faces::Base.RefValue{Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}}, normals::Base.RefValue{Nothing}, texturecoordinates::Base.RefValue{Nothing}, lowclip_color::Base.RefValue{ColorTypes.RGBA{Float32}}, highclip_color::Base.RefValue{ColorTypes.RGBA{Float32}}, nan_color::Base.RefValue{ColorTypes.RGBA{Float32}}, model_f32c::Base.RefValue{StaticArraysCore.SMatrix{4, 4, Float32, 16}}, matcap::Base.RefValue{Nothing}, diffuse::Base.RefValue{GeometryBasics.Vec{3, Float32}}, specular::Base.RefValue{GeometryBasics.Vec{3, Float32}}, shininess::Base.RefValue{Float32}, backlight::Base.RefValue{Float32}, world_normalmatrix::Base.RefValue{StaticArraysCore.SMatrix{3, 3, Float32, 9}}, view_normalmatrix::Base.RefValue{StaticArraysCore.SMatrix{3, 3, Float32, 9}}, pattern_uv_transform::Base.RefValue{StaticArraysCore.SMatrix{2, 3, Float32, 6}}, fetch_pixel::Base.RefValue{Bool}, interpolate_in_fragment_shader::Base.RefValue{Bool}, uniform_clip_planes::Base.RefValue{Vector{GeometryBasics.Vec{4, Float32}}}, uniform_num_clip_planes::Base.RefValue{Int32}, depth_shift::Base.RefValue{Float32}, visible::Base.RefValue{Bool}, fxaa::Base.RefValue{Bool}, resolution::Base.RefValue{GeometryBasics.Vec{2, Float32}}, projection::Base.RefValue{StaticArraysCore.SMatrix{4, 4, Float32, 16}}, projectionview::Base.RefValue{StaticArraysCore.SMatrix{4, 4, Float32, 16}}, view::Base.RefValue{StaticArraysCore.SMatrix{4, 4, Float32, 16}}, upvector::Base.RefValue{GeometryBasics.Vec{3, Float32}}, eyeposition::Base.RefValue{GeometryBasics.Vec{3, Float32}}, view_direction::Base.RefValue{GeometryBasics.Vec{3, Float32}}})
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:126
[14] #invokelatest#2
@ .\essentials.jl:1055 [inlined]
[15] invokelatest
@ .\essentials.jl:1052 [inlined]
[16] ComputePipeline.TypedEdge(edge::ComputePipeline.ComputeEdge{ComputePipeline.ComputeGraph})
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:120
[17] (::ComputePipeline.var"#52#54"{ComputePipeline.ComputeEdge{ComputePipeline.ComputeGraph}})()
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:664
[18] lock(f::ComputePipeline.var"#52#54"{ComputePipeline.ComputeEdge{ComputePipeline.ComputeGraph}}, l::ReentrantLock)
@ Base .\lock.jl:232
[19] resolve!(edge::ComputePipeline.ComputeEdge{ComputePipeline.ComputeGraph})
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:659
[20] _resolve!(computed::ComputePipeline.Computed)
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:652
[21] resolve!(computed::ComputePipeline.Computed)
@ ComputePipeline C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:644
[22] getindex
@ C:\Users\jerdmanis\.julia\packages\ComputePipeline\03tW7\src\ComputePipeline.jl:563 [inlined]
[23] register_robj!(constructor!::Function, screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene, plot::Makie.Mesh{Tuple{GeometryBasics.Mesh{2, Float64, GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}, (:position,), Tuple{Vector{GeometryBasics.Point{2, Float64}}}, Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}}}}, inputs::Vector{Symbol}, uniforms::Vector{Symbol}, input2glname::Dict{Symbol, Symbol})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:252
[24] draw_atomic(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene, plot::Makie.Mesh{Tuple{GeometryBasics.Mesh{2, Float64, GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}, (:position,), Tuple{Vector{GeometryBasics.Point{2, Float64}}}, Vector{GeometryBasics.NgonFace{3, GeometryBasics.OffsetInteger{-1, UInt32}}}}}})
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:1097
[25] insert!(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene, x::Makie.Plot)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:14
[26] #164
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:20 [inlined]
[27] foreach(f::GLMakie.var"#164#165"{GLMakie.Screen{GLFW.Window}, Makie.Scene}, itr::Vector{Makie.Plot})
@ Base .\abstractarray.jl:3187
[28] insert!(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene, x::Makie.Plot)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\plot-primitives.jl:19
[29] insertplots!(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\screen.jl:594
[30] insertplots!(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\screen.jl:597
[31] display_scene!(screen::GLMakie.Screen{GLFW.Window}, scene::Makie.Scene)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\screen.jl:509
[32] GLMakie.Screen(scene::Makie.Scene, config::GLMakie.ScreenConfig; visible::Nothing, start_renderloop::Bool)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\screen.jl:529
[33] GLMakie.Screen(scene::Makie.Scene, config::GLMakie.ScreenConfig)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\screen.jl:522
[34] getscreen(::Module, ::Makie.Scene, ::Dict{Symbol, Any})
@ Makie C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\src\display.jl:444
[35] (::Makie.var"#1803#1804"{Bool, Module, @Kwargs{px_per_unit::Int64}, Makie.FigureAxisPlot, Makie.ImageStorageFormat})()
@ Makie C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\src\display.jl:486
[36] lock(f::Makie.var"#1803#1804"{Bool, Module, @Kwargs{px_per_unit::Int64}, Makie.FigureAxisPlot, Makie.ImageStorageFormat}, l::ReentrantLock)
@ Base .\lock.jl:232
[37] #colorbuffer#1802
@ C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\src\display.jl:478 [inlined]
[38] colorbuffer
@ C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\src\display.jl:477 [inlined]
[39] macro expansion
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\precompiles.jl:7 [inlined]
[40] top-level scope
@ C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\precompile\shared-precompile.jl:5
[41] include(mod::Module, _path::String)
@ Base .\Base.jl:562
[42] include
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLMakie.jl:1 [inlined]
[43] macro expansion
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\precompiles.jl:26 [inlined]
[44] macro expansion
@ C:\Users\jerdmanis\.julia\packages\PrecompileTools\L8A3n\src\workloads.jl:78 [inlined]
[45] macro expansion
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\precompiles.jl:17 [inlined]
[46] macro expansion
@ C:\Users\jerdmanis\.julia\packages\PrecompileTools\L8A3n\src\workloads.jl:140 [inlined]
[47] top-level scope
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\precompiles.jl:15
[48] include(mod::Module, _path::String)
@ Base .\Base.jl:562
[49] include(x::String)
@ GLMakie C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLMakie.jl:1
[50] top-level scope
@ C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLMakie.jl:103
[51] include
@ .\Base.jl:562 [inlined]
[52] include_package_for_output(pkg::Base.PkgId, input::String, depot_path::Vector{String}, dl_load_path::Vector{String}, load_path::Vector{String}, concrete_deps::Vector{Pair{Base.PkgId, UInt128}}, source::Nothing)
@ Base .\loading.jl:2881
in expression starting at C:\Users\jerdmanis\.julia\packages\Makie\4JW9B\precompile\shared-precompile.jl:6
in expression starting at C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\precompiles.jl:14
in expression starting at C:\Users\jerdmanis\.julia\packages\GLMakie\6el3D\src\GLMakie.jl:1
in expression starting at stdin:
```
I am running the code through Parallel Desktop on an M1 Pro laptop.