GLMakie displays false colours in WSL2

aris
Tue, 03 Jun 2025 08:51:05 +0000
Visualization

Hello everyone,

In WSL2 ubuntu, GLMakie gives me weird colours for some reason.
For example,

using GLMakie
lines(rand(10))

results in:

If I save the plot, the colours in the .png image are fine, its just the display window that’s acting funny.

The following info might help:

cmd> wsl --version
WSL version: 2.5.7.0
Kernel version: 6.6.87.1-1
WSLg version: 1.0.66
MSRDC version: 1.2.6074
Direct3D version: 1.611.1-81528511
DXCore version: 10.0.26100.1-240331-1435.ge-release
Windows version: 10.0.19045.5854

$ glxinfo | grep "OpenGL"

OpenGL vendor string: Mesa
OpenGL renderer string: llvmpipe (LLVM 19.1.1, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 24.2.8-1ubuntu1~24.04.1
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5 (Compatibility Profile) Mesa 24.2.8-1ubuntu1~24.04.1
OpenGL shading language version string: 4.50
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.2.8-1ubuntu1~24.04.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

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