# \#cruise

**URL:** https://discourse.julialang.org/tag/cruise/1844.md

[Latest](https://discourse.julialang.org/latest.md) · [Categories](https://discourse.julialang.org/categories.md) · [Tags](https://discourse.julialang.org/tags.md)

---

## [\[ANN\] Cruise.jl v0.3.0 : Game engine kernel for julia](https://discourse.julialang.org/t/ann-cruise-jl-v0-3-0-game-engine-kernel-for-julia/134121)

<div class="topic-metadata">

**Author:** [@Gesee](https://discourse.julialang.org/u/Gesee)\
**Replies:** 0\
**Last updated:** [November 25, 2025, 7:43pm UTC](https://discourse.julialang.org/t/ann-cruise-jl-v0-3-0-game-engine-kernel-for-julia/134121 "2025-11-25T19:43:16Z")

</div>

Hi everyone, Happy to announce the new version of my engine, Cruise.jl. It has now been reduced to a kernel and gained several meaningful features that were absolutely worth the wait. Installation Stable version (The p…

---

## [Cruise.jl game engine: A change of perspective](https://discourse.julialang.org/t/cruise-jl-game-engine-a-change-of-perspective/133133)

<div class="topic-metadata">

**Author:** [@Gesee](https://discourse.julialang.org/u/Gesee)\
**Replies:** 0\
**Last updated:** [October 14, 2025, 8:52am UTC](https://discourse.julialang.org/t/cruise-jl-game-engine-a-change-of-perspective/133133 "2025-10-14T08:52:07Z")

</div>

As you know, I’m the one building the game engine Cruise.jl and I just realized something. Building a game engine is actually a tortuous task, there is so much to build so much to maintain, so much to learn. It was a g…

---

## [\[ANN\] WaveFlow.jl: Audio engine in Julia](https://discourse.julialang.org/t/ann-waveflow-jl-audio-engine-in-julia/131490)

<div class="topic-metadata">

**Author:** [@Gesee](https://discourse.julialang.org/u/Gesee)\
**Replies:** 5\
**Last updated:** [August 16, 2025, 5:10pm UTC](https://discourse.julialang.org/t/ann-waveflow-jl-audio-engine-in-julia/131490 "2025-08-16T17:10:04Z")

</div>

Hello guys. I present my new package WaveFlow.jl, a complet audio engine. I’m not an audio engineer but I think it’s pretty good :sweat\_smile: Here are the available features: File loading: Waves can load a wide var…

---

## [Broad phase Collision detection: Bitboard approach](https://discourse.julialang.org/t/broad-phase-collision-detection-bitboard-approach/131512)

<div class="topic-metadata">

**Author:** [@Gesee](https://discourse.julialang.org/u/Gesee)\
**Replies:** 30\
**Last updated:** [August 12, 2025, 12:45pm UTC](https://discourse.julialang.org/t/broad-phase-collision-detection-bitboard-approach/131512 "2025-08-12T12:45:48Z")

</div>

I have recently tried a new approach to detect potential collisions in a 2D space, just for the broad phase (In this phase we just try to quickly reduce the number of potential collision to check) so I have come up with …
