# What do people use to make widgets?

**URL:** <https://discourse.julialang.org/t/what-do-people-use-to-make-widgets/25321>\
**Category:** General Usage\
**Tags:** question\
**Created:** [June 14, 2019, 8:10pm UTC](https://discourse.julialang.org/t/what-do-people-use-to-make-widgets/25321 "2019-06-14T20:10:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![djsegal](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/djsegal/32/13752_2.png) [@djsegal](https://discourse.julialang.org/u/djsegal)\
**Post date:** [June 14, 2019, 8:10pm UTC](https://discourse.julialang.org/t/what-do-people-use-to-make-widgets/25321/1 "2019-06-14T20:10:28Z")

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Hi all,

I made [tetris](https://github.com/djsegal/Tetris.jl) last year and was interested in making a new video game widget.

Does anyone know the current state of the widget ecosystem? What packages would be conducive to developing a javascript/css/html based video game that can run in jupyter/juno/etc?

Thanks!

* * *

**edit:** looked into this some more and it kind of looks like the following analogy:

- WebIO.jl `->` Plots.jl
- Blink.jl `->` PyPlot.jl

Will probably just use [Blink](https://github.com/JunoLab/Blink.jl), so there’s one standardized electron outcome
