# WGLMakie meshscatter plot GPU load goes to 70% and stays there

**URL:** <https://discourse.julialang.org/t/wglmakie-meshscatter-plot-gpu-load-goes-to-70-and-stays-there/52810>\
**Category:** Visualization\
**Tags:** pluto, makie\
**Created:** [January 4, 2021, 5:52am UTC](https://discourse.julialang.org/t/wglmakie-meshscatter-plot-gpu-load-goes-to-70-and-stays-there/52810 "2021-01-04T05:52:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![woolstar](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/woolstar/32/19992_2.png) [@woolstar](https://discourse.julialang.org/u/woolstar)\
**Post date:** [January 4, 2021, 5:52am UTC](https://discourse.julialang.org/t/wglmakie-meshscatter-plot-gpu-load-goes-to-70-and-stays-there/52810/1 "2021-01-04T05:52:05Z")

</div>

I am doing some 3D plotting in Makie (using WGLMakie in Pluto), and even when not changing the scene, the load on my graphics card goes to about 70% and stays there, as if it is continually redrawing the scene. Is there something I can do to relieve this load, other than switching to another tab?

Minimum example:

```
    using Random
    using WGLMakie

    U= rand( -1.:.001:1, 3, 1000 )
    pts= Point3.(U[:,i] for i ∈ 1:size(U,2))

    scene= Scene()
    meshscatter!( scene, pts, markersize= 0.02, color=:red )

```

[test\_webgl.jl notebook source](https://github.com/woolstar/test/blob/master/julia/test_webgl.jl)
