Hi, so basically you got it correct: you’re importing the identifier Mesh from two different modules and so Julia is warning you that you probably need to make sure that you’re using the right identifier in your code. You can do that, for example, with
using GLMakie
using GeometryBasics
const Mesh = GeometryBasics.Mesh
That way it’s absolutely clear which identifier the compiler should use. You can still access the other one with GLMakie.Mesh.