Great simple game framework, not sure if it stands ready to push forward the quality of gaming. Triple A styled games require a lot.
Though I’m thinking of making a good game from the first principle, in that regard, I’m still not sure. I believe Starlight is going to be a game engine binding popular graphics tools for Julia.
there was a game that supported plug-ins/mods in Julia.
It was quite a few years ago now, 5+.
I remember we used to get random people very confused, coming on to slack (or maybe back then it was Gitter)
Wow, more people are interested in this than I expected. Maybe we should make Julia cross the keen eye of Riot Games or something, even if just for a moment?
but better than the other [Julia] one
[…]
The program is still in an early state, many things are still missing and it is under active development.
[…]
Lönn is a successor to Ahorn, a visual level maker based on Maple. If you want to be able to generate and edit maps using code, give Maple a try.
This project is an unofficial map maker and level editor, it is merely a fan project
While Ahorn is in Julia, and Maple is 100% Julia, it seems will be abandoned for 100% Lua, and it would be instructive to know way. I know Lua is common in the game industry, as an embedded language. But it’s not clear to me that the editors are embedded/able in the game, or if, if that’s why Lua was chosen. I think you could (have) actually done that with Julia too, but could see how possibly it wasn’t as smooth (at least with older Julia versions).
@Tarny_GG_Channie As a good start for a game engine (which is actually my goal), I actually made an ECS, it’s kind of performant 4.6x faster than Overseer without even vectorization (with vectorization, it can go to 17x faster) you should check it there
Also working on a multi backend rendering engine, supporting from SDL to WGPU with a more or less similar API.
I’m thinking about supporting SDL, Cairo, OpenGL 2.0-4.6, WGPU
It’s far from done but I started it here