# Should we make a push into gaming industry?

**URL:** <https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792>\
**Category:** Community\
**Tags:** games\
**Created:** [May 13, 2023, 12:38pm UTC](https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792 "2023-05-13T12:38:11Z")\
**Posts on this page:** 1\
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**Author:** ![Tamas\_Papp](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/tamas_papp/32/25949_2.png) [@Tamas\_Papp](https://discourse.julialang.org/u/Tamas_Papp)\
**Post date:** [May 13, 2023, 3:03pm UTC](https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792/2 "2023-05-13T15:03:24Z")

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Realistically, no. ([Betteridge](https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines) strikes again 😉)

While there are FOSS games, and some of them are quite good, modern games are usually for-profit, commonly sold on a distribution platform like [Steam](https://en.wikipedia.org/wiki/Steam_(service)). This requires coding the game in some framework (eg [Unity](https://unity.com/) _once_, mostly, then deploying on Windows, Mac, various game consoles, and (hopefully) Linux.

Julia does not offer anything special here: while some games can be computationally heavy, this kind of computation (graphics, 3D modeling) is at this point well-understood and mature. But it comes with some significant disadvantages, eg the difficulty of creating self-contained executables.

This is not to say that writing a game in Julia is impossible. But most of the time this will be done because the authors are already familiar with Julia, not because it is the best tool for the job.

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_[View the full topic](https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792)._
