Ah, found it by trying a few things-- the line should be
Makie.rotate!(ax.scene, Quaternionf0(arr[1], arr[2], arr[3], arr[4]))
because apparently each LAxis can contain a subscene field called scene.
Ah, found it by trying a few things-- the line should be
Makie.rotate!(ax.scene, Quaternionf0(arr[1], arr[2], arr[3], arr[4]))
because apparently each LAxis can contain a subscene field called scene.