Nightly build CI failing because rand(UnitRange) changed (when to care?)

Uhm… but there is something tricky here.

I was using simply rand() to generate random numbers, but to add the possibility of using optionally StableRNGs I have to use rand(rng). I changed the code to do that, but the problem is that now it allocates memory:

julia> import Random

julia> rand()
0.30815646522353957

julia> @allocated rand()
0

julia> rng = Random.MersenneTwister(1);

julia> rand(rng)
0.23603334566204692

julia> @allocated rand(rng)
16

Thus, to have the option of passing a different rng to rand() for some reason it allocates memory even if the option is the default one (and, as I mentioned, I need to generate tenths of thousands of random numbers, so this is really an issue, the code was free from allocations without that).

Edit: Well if I declare rng as constant, that allocation goes away. I will see if I can adapt that to my case.