# My idea on a Julia game engine with MLIR

**URL:** <https://discourse.julialang.org/t/my-idea-on-a-julia-game-engine-with-mlir/129490>\
**Category:** Offtopic\
**Created:** [May 31, 2025, 12:25am UTC](https://discourse.julialang.org/t/my-idea-on-a-julia-game-engine-with-mlir/129490 "2025-05-31T00:25:22Z")\
**Posts on this page:** 1\
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**Author:** ![stevengj](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/stevengj/32/71_2.png) [@stevengj](https://discourse.julialang.org/u/stevengj)\
**Post date:** [May 31, 2025, 12:59am UTC](https://discourse.julialang.org/t/my-idea-on-a-julia-game-engine-with-mlir/129490/2 "2025-05-31T00:59:00Z")

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> [@Tarny\_GG\_Channie](#):
>
> What if we can make a game engine that beats Unity, Unreal, Godot, Bevy, etc, and also an asset editor that beats Blender, Maya, Houdini, etc?

You’ve [posted](https://discourse.julialang.org/t/im-making-a-julia-wargame-what-kind-of-special-effects-do-you-want/106521) ⋅ [many](https://discourse.julialang.org/t/anyone-interested-in-coding-a-julia-ecs/116587) ⋅ [similar](https://discourse.julialang.org/t/is-julia-even-the-right-choice-for-this-contrarian-game-idea-long-term/123036) ⋅ [threads](https://discourse.julialang.org/t/should-i-start-developing-my-ecs-now-or-should-i-wait-for-the-julia-ecosystem-to-be-ready/122710) ⋅ [proposing](https://discourse.julialang.org/t/would-it-be-possible-to-make-a-4x-game-ai-that-plays-well-with-milp/114708) ⋅ [very](https://discourse.julialang.org/t/should-we-make-a-push-into-gaming-industry/98792) ⋅ [ambitious](https://discourse.julialang.org/t/julians-are-you-interested-in-making-a-starcraft-2-bot-in-julia/103767) ⋅ [projects](https://discourse.julialang.org/t/building-a-strong-julia-chess-engine/101726) with no credible plan to make them happen. This is not productive, nor is it how such projects ever really happen.

My advice would be to get interested in something much smaller in scale.

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