# Makie: programmatic control of camera

**URL:** https://discourse.julialang.org/t/makie-programmatic-control-of-camera/90949
**Category:** Visualization
**Tags:** makie, glmakie
**Created:** [November 28, 2022, 1:48pm UTC](https://discourse.julialang.org/t/makie-programmatic-control-of-camera/90949 "2022-11-28T13:48:42Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![BambOoxX](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/bambooxx/32/22179_2.png) [@BambOoxX](https://discourse.julialang.org/u/BambOoxX)
#### Post date: [November 28, 2022, 2:08pm UTC](https://discourse.julialang.org/t/makie-programmatic-control-of-camera/90949/3 "2022-11-28T14:08:24Z")

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There was a bit of fiddling with cameras in this thread [Makie: Linking cameras in multiple 3d plots - #6 by Thomberger](https://discourse.julialang.org/t/makie-linking-cameras-in-multiple-3d-plots/83309/6). I hope it helps. Maybe try to act on `lookat` as well.

For 3D axes are you sure `update_cam!` takes a tuple ? It seems it can take another camera, or `update_cam!(scene::Scene, eyeposition, lookat, up = Vec3f(0, 0, 1))`

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