# Makie - how to get mesh coordinates after transformation of the parent scene

**URL:** <https://discourse.julialang.org/t/makie-how-to-get-mesh-coordinates-after-transformation-of-the-parent-scene/82987>\
**Category:** Visualization\
**Tags:** makie\
**Created:** [June 18, 2022, 11:54pm UTC](https://discourse.julialang.org/t/makie-how-to-get-mesh-coordinates-after-transformation-of-the-parent-scene/82987 "2022-06-18T23:54:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![danbulnet](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/danbulnet/32/32194_2.png) [@danbulnet](https://discourse.julialang.org/u/danbulnet)\
**Post date:** [June 18, 2022, 11:54pm UTC](https://discourse.julialang.org/t/makie-how-to-get-mesh-coordinates-after-transformation-of-the-parent-scene/82987/1 "2022-06-18T23:54:51Z")

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Hello,

I’ve got stuck with this: I don’t know how to find the actual mesh coordinates (mesh created using `mesh!(scene, ...)` function) after rotation and translation have been applied on the parent scene.

I tried with `mesh.parent.transformation.rotation` etc. but its not working properly, and `mesh.input_args.origin` contains the coords before transformations…

I will appreciate any help.
