You need to implement the broadcast interface for Vector3D. I always find that interface to be a bit of a pain, and the most reliable way is to start with the ArrayAndChar example and modify it one step at a time.
Good luck!
You need to implement the broadcast interface for Vector3D. I always find that interface to be a bit of a pain, and the most reliable way is to start with the ArrayAndChar example and modify it one step at a time.
Good luck!