# How to render a cylinder?

**URL:** <https://discourse.julialang.org/t/how-to-render-a-cylinder/98063>\
**Category:** Visualization\
**Tags:** question, plotting, makie\
**Created:** [April 28, 2023, 9:51pm UTC](https://discourse.julialang.org/t/how-to-render-a-cylinder/98063 "2023-04-28T21:51:13Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![g2g](https://avatars.discourse-cdn.com/v4/letter/g/41988e/32.png) [@g2g](https://discourse.julialang.org/u/g2g)\
**Post date:** [April 29, 2023, 4:21pm UTC](https://discourse.julialang.org/t/how-to-render-a-cylinder/98063/9 "2023-04-29T16:21:40Z")

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> [@cdelv](#):
>
> but with a simple example I can figure it out.

There are some simple examples of mesh animation [here](https://discourse.julialang.org/t/essay-julia-and-projective-geometric-algebra/92767/9). In essence, those examples modify the mesh’s vertices and then recreate the new mesh using GeometryBasics.Mesh(V, F) where V and F are vectors defining the mesh’s Vertices and triangle Faces.

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_[View the full topic](https://discourse.julialang.org/t/how-to-render-a-cylinder/98063)._
