# Help optimizing bad multithreading code

**URL:** <https://discourse.julialang.org/t/help-optimizing-bad-multithreading-code/75099>\
**Category:** Performance\
**Tags:** multithreading\
**Created:** [January 24, 2022, 2:54am UTC](https://discourse.julialang.org/t/help-optimizing-bad-multithreading-code/75099 "2022-01-24T02:54:00Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![isaac.rubberducky](https://sea2.discourse-cdn.com/julialang/user_avatar/discourse.julialang.org/isaac.rubberducky/32/36791_2.png) [@isaac.rubberducky](https://discourse.julialang.org/u/isaac.rubberducky)\
**Post date:** [January 25, 2022, 2:41pm UTC](https://discourse.julialang.org/t/help-optimizing-bad-multithreading-code/75099/3 "2022-01-25T14:41:00Z")

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I’m not sure if the preference is that I leave posts up or not in this case but basically I made an earlier post that helped me refine my question further. Someone has posted a response to that earlier post that is also the solution to this one.

Link: [Help with setting up Distributed computing - #5 by albheim](https://discourse.julialang.org/t/help-with-setting-up-distributed-computing/75081/5)

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