Regarding the arrows!
: I used a bit of a wrong notation for the example I gave in GLMakie beginners help: Multiple sliders and an arrow - #3 by fatteneder
E.g. I used xbase, ybase, xhead, yhead
.
Just took another look at the docstring (try ?arrow
in the REPL
) and noticed that arrows
wants arguments like arrows!(ax1, x, y, u, v)
where x,y
refer to the base point of the arrow(s) to draw and u, v
are the directions of the arrow(s) as seen from the base points.
Maybe that helps with clearing up the arrows formulae.