# GLMakie.mesh - how to rotate view

**URL:** <https://discourse.julialang.org/t/glmakie-mesh-how-to-rotate-view/83993>\
**Category:** Visualization\
**Tags:** makie, glmakie\
**Created:** [July 9, 2022, 4:23pm UTC](https://discourse.julialang.org/t/glmakie-mesh-how-to-rotate-view/83993 "2022-07-09T16:23:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![trashspam7](https://avatars.discourse-cdn.com/v4/letter/t/e79b87/32.png) [@trashspam7](https://discourse.julialang.org/u/trashspam7)\
**Post date:** [July 9, 2022, 4:23pm UTC](https://discourse.julialang.org/t/glmakie-mesh-how-to-rotate-view/83993/1 "2022-07-09T16:23:19Z")

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How do I rotate the view for GLMakie.mesh? Specifically, I want to have the x- and y-axes increasing going away from the camera, not towards.

I saw in the documentation that there is an attribute `model::Makie.Mat4f` but I haven’t been able to find anywhere how to use this.
