Meshes.jl also has an “in” operator for Polygons
I went to all the trouble of coding up BoundingBox code and found afterwards that it wasn’t needed, even for NGons with thousands of N
Meshes.jl also has an “in” operator for Polygons
I went to all the trouble of coding up BoundingBox code and found afterwards that it wasn’t needed, even for NGons with thousands of N